84 research outputs found

    Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology

    Get PDF
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that one’s environment can influence one’s psychological states, as well as recent work on inducing illusions of embodiment. Then, in Section “Illusions of Embodiment and Their Lasting Effect,” we go on to discuss recent evidence indicating that immersion in VR can have psychological effects that last after leaving the virtual environment. In the second part of the article, we turn to the risks and recommendations. We begin, in Section “The Research Ethics of VR,” with the research ethics of VR, covering six main topics: the limits of experimental environments, informed consent, clinical risks, dual-use, online research, and a general point about the limitations of a code of conduct for research. Then, in Section “Risks for Individuals and Society,” we turn to the risks of VR for the general public, covering four main topics: long-term immersion, neglect of the social and physical environment, risky content, and privacy. We offer concrete recommendations for each of these 10 topics, summarized in Table 1

    Extending the explanandum for predictive processing : a commentary on Andy Clark

    Get PDF
    In this commentary, I suggest that the predictive processing framework (PP) might be applicable to areas beyond those identified by Clark. In particular, PP may be relevant for our understanding of perceptual content, consciousness, and for applied cognitive neuroscience. My main claim for each area is as follows: 1) pp urges an organism-relative conception of perceptual content. 2) historical a priori accounts of the structure of perceptual experience converge with results from pp. 3) there are a number of areas in which pp can find important practical applications, including education, public policy, and social interaction

    How would the world look if it looked as if it were encoded as an intertwined set ofprobability density distributions?

    Get PDF
    Commentary on Andy Clark's "Whatever next? Predictive brains, situated agents, and the future of cognitive science" Behavioral and Brain Sciences (2013

    The Illusion of Agency in Human–Computer Interaction

    Get PDF
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of the article cover relevant work from empirical psychology, including the cues that are known to generate the sense of agency. The fifth section of the article shows that our devices are designed to deliver precisely those cues. In the sixth section, the argument is completed with evidence that users frequently use their smartphones without the sort of intentional supervision involved in genuine agency. This sixth section includes the introduction of Digital Environmental Dependency Syndrome (DEDS) as a possible way of characterizing extended use of the smartphone without genuine agency. In the final section of the article, there is a discussion of questions raised by the main claim, including suggestions for reducing occurrences of illusions of agency through software design

    The Illusion of Agency in Human–Computer Interaction

    Get PDF

    Extending the Explanandum: A Commentary on Andy Clark

    Get PDF
    In this commentary, I suggest that the predictive processing framework (PP) might be applicable to areas beyond those identified by Clark. In particular, PP may be relevant for our understanding of perceptual content, consciousness, and for applied cognitive neuroscience. My main claim for each area is as follows:PP urges an organism-relative conception of perceptual content.Historical a priori accounts of the structure of perceptual experience converge with results from PP. There are a number of areas in which PP can find important practical applications, including education, public policy, and social interaction

    The Ethics of Virtual Reality: Risks and Recommendations

    No full text
    • …
    corecore